Call for Aid
rare · neutral · spell · Prior Sep 18th, 2017Open in wiki
8
Call for Aid![Call for Aid](https://cdn.sanity.io/images/5hlpazgd/production/9ee713567eef413def2b9e5665c5af87237a66a4-512x512.png?auto=format&fit=max&w=300&q=90)
Spawn 3 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_1.png)
8
Call for AidSpawn 4 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_2.png)
8
Call for AidSpawn 5 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_3.png)
8
Call for AidSpawn 6 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_4.png)
8
Call for AidSpawn 7 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_5.png)
Official changes
- Ability spawn strength increased by 1.
- Preview this changeMana cost decreased by 1.
- Preview this changeReleased with the game.
- (currently displayed)Deactivate this changeMana cost increased by 2 and strength of spawned units increased by 1.