Brawl Tracker
27 Brawls
![Ubass the Hunter](https://cdn.sanity.io/images/5hlpazgd/production/98b53937910f1e779f3f700a813fd689a22ba104-512x512.png?auto=format&fit=max&w=300&q=90)
On play, deal 3 damage to a random enemy for each unique surrounding primary unit type
![legendary](/assets/images/card/rarity_legendary_5.png)
Aftershock
All structures cost 2 mana, regardless of their initial mana cost.
![Chaotic Pupil](https://cdn.sanity.io/images/5hlpazgd/production/a2620de610261f8a85e4e041952b60a0af03851f-512x512.png?auto=format&fit=max&w=300&q=90)
On death, deal 8 damage spread randomly among bordering enemies
![common](/assets/images/card/rarity_common_5.png)
Chaos Unleashed
Units get a random status effect upon play.
![Prime Oracle Bragda](https://cdn.sanity.io/images/5hlpazgd/production/cac7068494b0992cf651f07018b3e4553cf6bc7a-277x300.png?auto=format&fit=max&w=300&q=90)
After surviving damage, increase the strength of up to 4 weaker friendly units to match her own
![legendary](/assets/images/card/rarity_legendary_5.png)
Elderly Wisdom
All Elder units benefit from an extra +3 strength on top of their initial strength.
![Archdruid Earyn](https://cdn.sanity.io/images/5hlpazgd/production/596e054dac114d033c4ceca539e4af9f00ff6f87-512x512.png?auto=format&fit=max&w=300&q=90)
On play, randomly play 2 spell cards costing up to her own mana cost
![legendary](/assets/images/card/rarity_legendary_5.png)
Eye of the Tempest
All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.
![Call for Aid](https://cdn.sanity.io/images/5hlpazgd/production/9ee713567eef413def2b9e5665c5af87237a66a4-512x512.png?auto=format&fit=max&w=300&q=90)
Spawn 8 strength units on tiles bordering a target friendly unit
![rare](/assets/images/card/rarity_rare_5.png)
Fights of Threes
There cannot be more than 3 friendly units on the board at all time.
![Temple of Focus](https://cdn.sanity.io/images/5hlpazgd/production/01d969ab39b1a31b31ea8bd9ad5ee9071cfc2921-512x512.png?auto=format&fit=max&w=300&q=90)
At the start of your turn, deconfuse and give 1 additional move to friendly units in front
![epic](/assets/images/card/rarity_epic_5.png)
Focused Energy
All units benefit from an additional movement.
![Tode the Elevated](https://cdn.sanity.io/images/5hlpazgd/production/3a9d568d58de75d1f946e837f2cce914a30613aa-512x512.png?auto=format&fit=max&w=300&q=90)
After attacking, jump in front of a random enemy unit or structure and gain 6 strength
![legendary](/assets/images/card/rarity_legendary_5.png)
Freedom Fight
All Toad units cost 2 mana, regardless of their initial mana cost.
![Lady Rime](https://cdn.sanity.io/images/5hlpazgd/production/1c3030c89bb57cf4b49cbf0bf83d2acaa4a1a6fd-512x512.png?auto=format&fit=max&w=300&q=90)
On play, spend your remaining mana and gain 5 strength for each
![legendary](/assets/images/card/rarity_legendary_5.png)
Goddess Boon
All Frostling units benefit from an extra +4 strength on top of their initial strength.
![Token Ancients](https://cdn.sanity.io/images/5hlpazgd/production/fdd54797375a9679f2dc2280a18723caef8770e7-512x512.png?auto=format&fit=max&w=300&q=90)
![](/assets/images/card/rarity_common_5.png)
Godspeed
All Ancient units have 2 movement, regardless of their initial movement.
![Edrik the Fierce](https://cdn.sanity.io/images/5hlpazgd/production/16d99095b70c5d4c7082a62922ddafb3b72da0c9-273x300.png?auto=format&fit=max&w=300&q=90)
On play, spawn 6 strength Knights in front of surrounding enemy units
![legendary](/assets/images/card/rarity_legendary_5.png)
Heavy Metal
All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.
![Collector Mirz](https://cdn.sanity.io/images/5hlpazgd/production/d7567c8333cfa033713404794775bc0b939f5715-301x300.png?auto=format&fit=max&w=300&q=90)
On play, create a 0 cost unit with 10 strength and add it to your deck
![legendary](/assets/images/card/rarity_legendary_5.png)
Heroic Deeds
All Hero units benefit from an extra +3 strength on top of their initial strength.
![Project PH03-NIX](https://cdn.sanity.io/images/5hlpazgd/production/75fe3608b1fb8b5a814addd5633268dde65aa978-512x512.png?auto=format&fit=max&w=300&q=90)
When dying not bordering any base, randomly respawn at your base with 10 strength
![legendary](/assets/images/card/rarity_legendary_5.png)
Lucrative Project
All Construct units have 2 movement, regardless of their initial movement.
![Olf the Hammer](https://cdn.sanity.io/images/5hlpazgd/production/77baae150df0e9784678c1147fd1fa0d0fcbb9ee-512x512.png?auto=format&fit=max&w=300&q=90)
When played bordering your base, give it 6 strength
![legendary](/assets/images/card/rarity_legendary_5.png)
Natural Sprint
All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.
![Laurus, King in Exile](https://cdn.sanity.io/images/5hlpazgd/production/42453d3356018878a7b3fd265a3daa3e8b325e71-268x300.png?auto=format&fit=max&w=300&q=90)
Before attacking an enemy unit, force bordering enemy units with 8 or lower strength to attack it
![legendary](/assets/images/card/rarity_legendary_5.png)
Noble Coalition
All Feline units benefit from an extra +2 strength on top of their initial strength.
![Siren of the Seas](https://cdn.sanity.io/images/5hlpazgd/production/5db4c3f8d328ebee249d79c9c48a8a45daa1f28c-512x512.png?auto=format&fit=max&w=300&q=90)
Before attacking a unit, reduce its strength to 3
![legendary](/assets/images/card/rarity_legendary_5.png)
Pirate Mercenaries
All Pirate units have 2 movement, regardless of their initial movement.
![Rogue Sheep](https://cdn.sanity.io/images/5hlpazgd/production/7235227a710908d4e81d7f57439bdb4cc4fabbe7-512x512.png?auto=format&fit=max&w=300&q=90)
On play, draw 3 single‑use non‑pirate card copies from the enemy’s hand. Decrease their mana cost by 1 if you have a pirate card in your hand
![legendary](/assets/images/card/rarity_legendary_5.png)
Pirate Treasure
All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.
![Archdruid Earyn](https://cdn.sanity.io/images/5hlpazgd/production/596e054dac114d033c4ceca539e4af9f00ff6f87-512x512.png?auto=format&fit=max&w=300&q=90)
On play, randomly play 2 spell cards costing up to her own mana cost
![legendary](/assets/images/card/rarity_legendary_5.png)
Pure Amalgamation
Both players use the same deck randomly made of 6 cards of each player’s initial deck.
![Gift of the Wise](https://cdn.sanity.io/images/5hlpazgd/production/7b1f42590313abfc499c653d1f44d0da58a9a731-512x512.png?auto=format&fit=max&w=300&q=90)
Gain 15 mana
![epic](/assets/images/card/rarity_epic_5.png)
Reserve Management
Unspent mana is carried over to the next turn.
![High Priestess Klaxi](https://cdn.sanity.io/images/5hlpazgd/production/b7ec2933cb4aea37632cdfa8cc66444651ac58f0-512x512.png?auto=format&fit=max&w=300&q=90)
On play, destroy units with the lowest strength and spawn 10 strength Ravens there
![legendary](/assets/images/card/rarity_legendary_5.png)
Scavengers
All Raven units benefit from an extra +1 movement on top of their initial movement.
![Counselor Ahmi](https://cdn.sanity.io/images/5hlpazgd/production/4e6d7c88c0c6abd97697c8508eaa3e5631342031-512x512.png?auto=format&fit=max&w=300&q=90)
When played with no surrounding units, return this card back to your hand with 1 more strength
![legendary](/assets/images/card/rarity_legendary_5.png)
Self-control
All Satyr units benefit from an extra +1 movement on top of their initial movement.
![Doctor Mia](https://cdn.sanity.io/images/5hlpazgd/production/3bce0b1987caaa875c9b4155eed0737c6a398a06-512x512.png?auto=format&fit=max&w=300&q=90)
On play, trigger the ability of friendly structures
![legendary](/assets/images/card/rarity_legendary_5.png)
Small Plague
All Rodent units benefit from an extra +3 strength on top of their initial strength.
![Potion of Growth](https://cdn.sanity.io/images/5hlpazgd/production/338e8fda2d7fb48066eb69529a1825ad11548ab1-512x512.png?auto=format&fit=max&w=300&q=90)
Give 7 strength to a target friendly unit and vitalize it
![common](/assets/images/card/rarity_common_5.png)
Steady Growth
Cards level up when cycled.
![Hair-Raising Cats](https://cdn.sanity.io/images/5hlpazgd/production/5d884d3cd24cf24d48df9eafcc537f48ce756cb3-305x300.png?auto=format&fit=max&w=300&q=90)
On play, randomly force a surrounding confused enemy unit to attack a bordering enemy
![common](/assets/images/card/rarity_common_5.png)
Stunning attack
Units get confused on receiving any damage.
![Queen of Herds](https://cdn.sanity.io/images/5hlpazgd/production/9654d0f0f0450c99075019b201bbbc3e093a52b1-512x512.png?auto=format&fit=max&w=300&q=90)
On play, randomly play up to 2 common or rare Satyrs from your deck on a tile in its row
![legendary](/assets/images/card/rarity_legendary_5.png)
Swift Demise
All Undead units benefit from an extra +2 strength on top of their initial strength.
![Snake Eyes](https://cdn.sanity.io/images/5hlpazgd/production/e4ef417d59bcc404576a1c2c5642c972fe623f0d-512x512.png?auto=format&fit=max&w=300&q=90)
When played with a full hand, discard all cards and draw 4 new cards
![epic](/assets/images/card/rarity_epic_5.png)
The Great Mill
Hand is always refilled after any card is played.
![Grim Couriers](https://cdn.sanity.io/images/5hlpazgd/production/3fde44b1564f573169d4a3fa61d0645afb8607fa-512x512.png?auto=format&fit=max&w=300&q=90)
![common](/assets/images/card/rarity_common_5.png)
Thin No-Man’s Land
The frontline starts at and cannot be lower than the second row.
![Tegor the Vengeful](https://cdn.sanity.io/images/5hlpazgd/production/17d62228a23aa417408cc7330b9af1c2bc339578-512x512.png?auto=format&fit=max&w=300&q=90)
On death, do a random effect: give 12 strength, deal 10 damage or spawn a 8 strength unit
![legendary](/assets/images/card/rarity_legendary_5.png)
Unleashed Fury
All Dragon units benefit from an extra +1 movement on top of their initial movement.